|
|
 |
 |
|
|
SHELTER
PROGRAM
"You become what you think about all day
long." - Ralph Waldo
Emerson
"The Piercing Eye" |
|
As children play The Journey,
they are taught that problems are merely challenges in
disguise. | Unfortunately, Emerson's prophecy
was becoming true for both the children and the staff at the
abused children's shelter in Tulsa, Oklahoma.
The children at
the shelter struggled with feelings of loss, anger, and fear.
The children were caught in a web of their own negative
thoughts.
Another concern was the poor morale of the
shelter staff. Exposed to a bombardment of negative emotions
and children in pain, the staffs thoughts had also grown more
cynical, more negative.
Emerson's words haunted me. If the
children and the staff were trapped in a web of their negative
thoughts; could they not also be liberated by thoughts of
hope, courage, and vision.
The challenge was to create
a positive environment which taught that problems are merely
challenges in disguise, that shelter staff are guides for
children who have embarked upon a grand adventure, and that
kindness is strength.
If Emerson was right, then the children and the staff
could regain hope and inspiration from a milieu that
encouraged children to choose a path with heart and to be of
service to others. This belief in courage, compassion, and
service led to the inception of The Journey.
Emerson's
prophecy could work both ways.
THE GUIDE'S MISSION
* Provide a Story of
Vision, Hope, and Courage
* Provide Supervision,
Nurturing, and Teaching
Experiences
* Provide Trainings, Coaching, and
Encouragement necessary to develop Life
Skills
* Provide Recognition For Success
Achievement and Goal Attainment
"Camelot" |
|
The Journey addresses spiritual
awareness in the form of Being of Service to others and
in the sense of exploring our connection to others...
designed for children of any faith and for children who
do not have a faith or religious
belief. | Camelot Children need a safe, predictable
and non-threatening environment in order to learn. Prolonged
exposure to a peaceful, teaching environment encourages
children to relax and to focus upon learning. The Journey
hopes to create a safe environment through an effective
discipline program, and a belief system, in which "Kindness is
Strength" and "Acts of Human Kindness" are
rewarded.
The Journey endeavors to create a milieu in
which the guides and children discuss vision, determination,
and success all day long.
Behavioral Therapy At its simplest level, The Journey
motivates achievement through the use of behavioral therapy.
The Journey utilizes short-term goals and long-term goals to
motivate a child toward mastery experiences.
As children
progress on The Journey the rewards change from an initial
emphasis on external rewards such as: earning privileges,
earning desired items, and earning money; to an emphasis upon
intrinsic rewards such as: recognition for achievement,
positions of leadership, personal status, and increased
freedom. However, the ultimate reward of The Journey is
altruism, or the reward of Being of Service to
others.
 |
|
|
| | |