PARENTING PROGRAM

Parents and children watch and discuss movies that explore themes such as hope, courage, destiny, heroism, and spiritual awareness.
The Journey was designed to make parenting a more fun and rewarding experience
.

When children play The Journey Game in their homes, their parents become guides who coach, encourage, and teach their children skills and values that are helpful in both The Journey Game and the game of life.

The Journey Game requires that a child "hike" to each of The Journey's nine adventures. Children hike a step each day by following the Rules of The Hike.



To hike a step each day toward the next adventure, a child must follow the rules of the hike.
The Rules of The Hike are:
1) follow the home rules
2) cooperate with parental requests
3) complete their daily schedule (including academic assignments)

At each adventure, parents teach children life skills such as self-respect, relationship skills, self-discipline, leadership, the use of one's intuition, and to b
e of service to others.

After children complete the goals of an adventure, they earn that adventure's rewards. Parents and children decide what will be the adventure's rewards.

In addition to playing The Journey Game, children and their parents read the story of The Journey. In other words, parents become storytellers as they use The Journey Stories to explore values such as
avoiding prejudice, avoiding revenge, and developing a work ethic.

In a similar fashion, The Journey encourages parents and children to watch and discuss movies that explore themes such as hope, courage, destiny, heroism, and spiritual awareness. A suggested list of such movies is included in the parenting manual.

An important component of The Journey is the discipline program. The Journey provides parents with a structured, effective discipline program that is based upon their children's choices as they play The Journey Game.


The Journey Game provides the format for establishing home rules, consequences for breaking the rules, rewards for accomplishing goals, and a map or visual display of a child's progress toward goals.