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PARENTING
PROGRAM
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Parents and children watch and discuss movies
that explore themes such as hope, courage, destiny,
heroism, and spiritual
awareness. | The
Journey was designed to make parenting a more fun and
rewarding experience.
When children play The Journey Game in
their homes, their parents become guides who coach, encourage,
and teach their children skills and values that are helpful in
both The Journey Game and the game of life.
The Journey
Game requires that a child "hike" to each of The Journey's
nine adventures. Children hike a step each day by following
the Rules of The Hike.
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To hike a step each day toward the next
adventure, a child must follow the rules of the
hike. | The Rules of The Hike
are: 1)
follow the home rules 2) cooperate with parental requests
3)
complete their daily schedule (including academic
assignments)
At each adventure, parents teach children
life skills such as self-respect, relationship skills,
self-discipline, leadership, the use of one's intuition, and
to be of
service to others.
After children complete the goals of an
adventure, they earn that adventure's rewards. Parents and
children decide what will be the adventure's
rewards.
In addition to playing The Journey Game, children
and their parents read the story of The Journey. In other
words, parents become storytellers as they use The Journey
Stories to explore values such as avoiding
prejudice,
avoiding revenge, and developing a work
ethic.
In a similar fashion, The Journey encourages parents
and children to watch and discuss movies that explore themes
such as hope, courage, destiny, heroism, and spiritual
awareness. A suggested list of such movies is included in the
parenting manual.
An important component of The Journey
is the discipline program. The Journey provides parents with a
structured, effective discipline program that is based upon
their children's choices as they play The Journey
Game.
The Journey Game provides the format for establishing
home rules, consequences for breaking the rules, rewards for
accomplishing goals, and a map or visual display of a child's
progress toward goals.
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